Wednesday, October 7, 2009

Ugly Ass Hats, Retarded Ideas, and Sexy Bonuses.




So, yeah. There's that.
Fucking ugly ass thorns. Seriously, what the hell is that? Did I get some sort of disease on my face? That's not even badass. Who the fuck would be afraid of a walking growth? I may have to get tested...
  • Druid T10 Restoration 2P Bonus – The healing granted by your Wild Growth spell reduces 0% less over time.
  • Druid T10 Restoration 4P Bonus – Each time your Rejuvenation spell heals a target, it has a 2% chance to jump to a new target at full duration.


  • Druid T10 Balance 2P Bonus – When you gain Clearcasting from your Omen of Clarity talent, you deal 10% additional Nature and Arcane damage for 6 sec.
  • Druid T10 Balance 4P Bonus – Reduces the cooldown on your Eclipse talent by 6000.


  • Druid T10 Feral 2P Bonus – Your Swipe (Bear) and Lacerate abilities deal 20% additional damage and the cost of your Rip ability is reduced by 10 energy.
  • Druid T10 Feral 4P Bonus – Your Enrage ability no longer decreases your armor and instead decreases all damage taken by 12%, and the periodic damage done by your Rake ability can now be a critical strike.

So yeah, there's THAT. Now THOSE are sexy. SEXY.

Preliminary, obviously.

Hot on the heels of this is the talk of HoTs being allowed to be affected by Haste.

So let's discuss that.


Currently, Rejuv ticks for 12 seconds.
That's tick tick heal, tick tick heal, tick tick heal, tick tick heal. Refresh

By adding Haste, You could get:
tick heal, tick heal, tick heal, refresh

By adding more you could get:
tickheal, tickheal, refresh

Sooo, what we have here is something interesting. You can have a smooth and steady 12 second rejuv that heals every 3 seconds, OR you can have a quick bursty rejuv that heals every 2 seconds for 6 seconds, OR you can have a retarded rejuv that heals every .365 seconds for 1.5 seconds.

Obviously you can easily get carried away by your haste. If you have too much haste you'll be spamming rejuv nonstop just to keep it up, in an encounter that has retarded amounts of dmg I can see this being useful...Yeah no. Let's get real here.

Even if having a 3 second rejuv WERE beneficial, the benefits would be lost because your spamming 18% of your mana every 3 seconds as opposed to spamming 18% mana every 12 seconds. We'd literally be making sure our haste is at a specific amount in order to maximize our healing vs mana output.

You can take your hasted rejuv and stick it where you stuck my old school (And PERFECT, by the way)Lifebloom.

Dumbest thing I think I ever heard. Seriously Blizzard, stop listening to the player base on new spell mechanics. Most of us are just not what you would call... well smart.


...grumblegrumble... hasted rejuvs... pfft.

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